![]() Only the spawner on its underside is vulnerable, and this is protected by a bay door that is usually closed except when the Carrier is dropping enemies. The Carrier is very different in terms of mechanics its entire body is now plated with heavy armor and is immune to all weapon fire. Instead, it is a chrome-silver design that appears inspired by Federation ships from Star Trek, with a rear section mounting two large "nacelles" added to the saucer section. Unlike in all later games, Carriers in these games have no weak point the entire vehicle is vulnerable to attack regardless of whether it is dropping enemies or not, meaning Carriers in these two games are not nearly as difficult to deal with as in later ones.Ģ017 features a redesigned carrier while sometimes referred to as a "UFO" in briefings, it is far less like the classic "saucer" than the old design. Since Anthills did not appear until Global Defence Force, in Monster Attack they are the only enemy spawners in the game. They have similar projections to the Mothership's Genocide Gun, though these do not do anything, and spawn enemies from the green section on their underside. ![]() Monster Attack & Global Defence Force Ĭarriers in these two games are basically smaller versions of the Mothership. ![]()
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